Frank Miller - Push the Wall
Frank Miller - Push the Wall

Comics Review

The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-two: Manhunter

Published

on

Thirst For Adventure

Tripwire continues its 100 Graphic Novels You Should Read While Stuck Inside with its twenty-second choice, Manhunter by Archie Goodwin and Walt Simonson from DC, reviewed by Tripwire editor-in-chief Joel Meadows…

Manhunter
Writer: Archie Goodwin
Artist: Walter Simonson
DC Comics

Today’s choice is Goodwin and Simonson’s short but influential run of Manhunter, which appeared in DC’s Detective Comics in 1973 and 1974. Manhunter was Paul Kirk, a very minor DC creation from Simon and Kirby, who appeared in the 1940s and then was forgotten. The story of how and why this happened is one that is well known to comic fans. DC’s flagship book Detective Comics was struggling and its editor Archie Goodwin was looking for a backup to increase interest in the book. So he teamed up with artist Walter Simonson, who was a young turk at the time, to create a seven part epic.

Forty-seven years after its debut, Manhunter still packs a dramatic punch. Kirk is a man after revenge against the Council, who brought him back from the dead with intentions that were anything but benevolent.

Simonson played with panel and page construction throughout, incorporating type within his art in a way that hadn’t been seen in mainstream modern comics before. Even though it is obviously primitive at times, it points to the exceptional storyteller and comics artist that he would become later in his career. The action sequences move with the kineticism of an experienced cinematographer and the inclusion of Batman for the final part lifts things up a notch. The original Manhunter story is only 68 pages long but Goodwin and Simonson manage to pack so much into its pages that it is still seen as the ultimate comics adventure story. He draws on the likes of James Bond and Modesty Blaise, sources from outside of comics, to create something really unique and distinctive here.

Another thing to note here is the inclusion of Eastern weaponry, popular on the big screen with Bruce Lee at the time, but this is a number of years before Frank Miller popularised this in the pages of Daredevil. So Goodwin and Simonson were ahead of the curve here.

The collection includes a touching silent postscript story, drawn by Simonson from Goodwin’s script, done after Goodwin’s ultimely passing. It is interesting to contrast his work on this later tale with the earlier Manhunter stories and displays an artist more confident and at ease with himself.

Nearly fifty years after it was first published, Manhunter still shows how you pull off compressed storytelling. Goodwin was a major talent as a writer and an editor and this series also showed that Simonson had arrived. 

I have read this story countless times but this has never diminished its impact. Without Manhunter, arguably there would have been no Frank Miller and Klaus Janson’s Daredevil. A high water mark in modern mainstream comic.

Joel Meadows

www.dccomics.com

Here’s links to the other graphic novels reviewed so far

The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-one: The Wrong Earth
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty: It Was the War of the Trenches/Goddamn This War

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-nineteen-patience/

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-eighteen-blackhawk-blood-and-iron/

The 100 Graphic Novels You Should Read While Stuck Inside: Day Seventeen: Starman Omnibus Volume One
The 100 Graphic Novels You Should Read While Stuck Inside: Day Sixteen: Fourth World Omnibus

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-fifteen-daredevil-love-and-war/

The 100 Graphic Novels You Should Read While Stuck Inside: Day Fourteen: The Nao of Brown By Glyn Dillon
The 100 Graphic Novels You Should Read While Stuck Inside: Day Thirteen The Last American
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twelve: Roots Of The Swamp Thing
The 100 Graphic Novels You Should Read While Stuck Inside: Day Eleven: House Of M
The 100 Graphic Novels You Should Read While Stuck Inside: Day Ten: Johnny Cash – I See a Darkness
The 100 Graphic Novels You Should Read While Stuck Inside: Day Nine: Camelot 3000
The 100 Graphic Novels You Should Read While Stuck Inside: Day Eight: Asterix: The Mansions Of The Gods
The 100 Graphic Novels You Should Read While Stuck Inside: Day Seven: DC The New Frontier
The 100 Graphic Novels You Should Read While Stuck Inside: Day Six: Slaine: The Horned God
The 100 Graphic Novels You Should Read While Stuck Inside: Day Five: Lone Wolf And Cub: The Assassin Road
The 100 Graphic Novels You Should Read While Stuck Inside: Day Four: David Boring
The 100 Graphic Novels You Should Read While Stuck Inside: Day Three: Hellboy: Seed Of Destruction
The 100 Graphic Novels You Should Read While Stuck Inside: Day Two: Grant Morrison’s Animal Man Volume One
The 100 Graphic Novels You Should Read While Stuck Inside: Day One: Batman: Year One
Continue Reading
Advertisement
Click to comment

You must be logged in to post a comment Login

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.