Frank Miller - Push the Wall
Frank Miller - Push the Wall

Comics Review

The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-four: Batman: Arkham Asylum

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Trapped In The Madhouse

Tripwire continues its 100 Graphic Novels You Should Read While Stuck Inside with its twenty-fourth choice, Batman: Arkham Asylum by Grant Morrison and Dave McKean, reviewed by Tripwire editor-in-chief Joel Meadows…

Batman: Arkham Asylum: A Serious House On Serious Earth
Writer: Grant Morrison
Artist: Dave McKean
DC

31 years after it first came out, there is no denying the continued impact of Arkham Asylum. It was one of the biggest selling comic books of its time when it first appeared and Grant Morrison and Dave McKean’s tale of Batman, who gets trapped in Gotham’s madhouse Arkham Asylum, still carries a huge amount of dramatic heft and narrative weight even all these years later.

Batman has to attempt to keep his sanity while being immersed in the infectious madness of his greatest, most dangerous adversaries like The Joker and Killer Croc. We also get to learn the history of the place and the tortured background of the man who set it up, Amadeus Arkham.

Morrison draws effective parallels between the obsessions of the place’s founder, its inmate and even Batman/ Bruce Wayne himself. The postmodern script also helps to make it an even more immersive experience too. On the artistic front, McKean pushes the envelope in the same way that Bill Sienkiewicz did a few years earlier. In terms of his approach, he moves between a more traditional painterly style when depicting the life of Arkham and a bold expressionism in the scenes that take place in modern-day Arkham. His Batman is a larger-than-life mythological figure while The Joker here is the embodiment of insanity. Other clever touches include a Mad Hatter who resembles Carry On actor Sid James and Harvey Dent/ Two Face, whose treatment has actually made him worse rather than better.

The book has dated a little in places and some of the lettering is very hard to read, particularly the Joker dialogue, but there’s no denying the power and ambition of Morrison’s prose and McKean’s disturbingly elegant visuals.

DC’s 25th anniversary hardcover, which came out back in 2015, has the script from Morrison, which makes for a fascinating read, with his thumbnails, plus some roughs from McKean, which offer a glimpse into his working methods.

It’s easy to take painted Batman stories for granted now but when Arkham Asylum came out, it was like a punch in the face to the reader. Three decades on, it is still a powerful and intelligent Batman tale, fusing the cerebral experimentation of Morrison with the artistic excellence of Dave McKean. 

Joel Meadows
www.dccomics.com

Here’s links to the other graphic novels reviewed so far

The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-three: Richard Stark’s Parker The Hunter
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-two: Manhunter
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-one: The Wrong Earth
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty: It Was the War of the Trenches/Goddamn This War
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twenty-two: Manhunter

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-nineteen-patience/

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-eighteen-blackhawk-blood-and-iron/

The 100 Graphic Novels You Should Read While Stuck Inside: Day Seventeen: Starman Omnibus Volume One
The 100 Graphic Novels You Should Read While Stuck Inside: Day Sixteen: Fourth World Omnibus

http://www.tripwiremagazine.co.uk/headlines/the-100-graphic-novels-you-should-read-while-stuck-inside-day-fifteen-daredevil-love-and-war/

The 100 Graphic Novels You Should Read While Stuck Inside: Day Fourteen: The Nao of Brown By Glyn Dillon
The 100 Graphic Novels You Should Read While Stuck Inside: Day Thirteen The Last American
The 100 Graphic Novels You Should Read While Stuck Inside: Day Twelve: Roots Of The Swamp Thing
The 100 Graphic Novels You Should Read While Stuck Inside: Day Eleven: House Of M
The 100 Graphic Novels You Should Read While Stuck Inside: Day Ten: Johnny Cash – I See a Darkness
The 100 Graphic Novels You Should Read While Stuck Inside: Day Nine: Camelot 3000
The 100 Graphic Novels You Should Read While Stuck Inside: Day Eight: Asterix: The Mansions Of The Gods
The 100 Graphic Novels You Should Read While Stuck Inside: Day Seven: DC The New Frontier
The 100 Graphic Novels You Should Read While Stuck Inside: Day Six: Slaine: The Horned God
The 100 Graphic Novels You Should Read While Stuck Inside: Day Five: Lone Wolf And Cub: The Assassin Road
The 100 Graphic Novels You Should Read While Stuck Inside: Day Four: David Boring
The 100 Graphic Novels You Should Read While Stuck Inside: Day Three: Hellboy: Seed Of Destruction
The 100 Graphic Novels You Should Read While Stuck Inside: Day Two: Grant Morrison’s Animal Man Volume One
The 100 Graphic Novels You Should Read While Stuck Inside: Day One: Batman: Year One
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