Frank Miller - Push the Wall
Frank Miller - Push the Wall

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Jeff Johnson Talks Rogues Kingdom A New Kickstarter With James Robinson

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Enter The Rogues Kingdom

Rogues Kingdom is a new Kickstarter campaign from writer James Robinson and artist Jeff Johnson and Tripwire caught up with artist/ co-creator Johnson to find out more…

TRIPWIRE: What was the genesis of Rogues Kingdom?

JEFF JOHNSON (JJ): James Robinson and I have been friends since the 90’s when we were both at Malibu Comics and I always wanted to work with him. I’d been a fan of his since The Golden Age and Starman. His writing was visually inspiring and you can’t beat his characters and his dialogue, but I never got the chance to draw anything he had written. Then after decades of us each doing lots of other stuff, we finally started kicking around the idea of a creator-owned book. Once we settled on a genre and some themes then everything else sort of fell into place and Rogues’ Kingdom was born.

 TW: How did the pair of you get to collaborate?

JJ: The collaboration has been super easy. We began by talking about what kind of book we wanted to make and the kinds of stories we wanted to tell then I would do some drawings or James would write a scene. We just played back and forth with our favourite ideas and eventually honed those into an entire world. In the end, we had a book that I knew would not only be a blast to draw but also felt like the kind of comic that people would really enjoy reading.

 
TW: How closely do you work together?

JJ: I think it’s been a very close relationship. We spend a lot of time on the phone just sort kicking ideas around and daydreaming about the world and the characters.

TW: You have worked mainly in the superhero genre. What are the pros and cons of creating a fantasy project?

JJ: Wow. Great question. I think the Pros and Cons of drawing a fantasy book are basically the same. One of the biggest Pros is that I get to create everything. I get to decide what the environments and characters look like. I get to make everything up and am only limited by my imagination.But that is also the biggest Con. I have to make up everything from the wheels on the carts, to the emblems on the shields, to what every peasant is wearing in the backgrounds. Even though it can sometimes be overwhelming, it’s actually my favourite part of the process. I love figuring out how all the pieces fit together in order to make a believable world. I want everyone and everything the reader sees to have a history and a personality.

Unfortunately, I have a tendency to take it too far. For issue #1 of Rogues’ Kingdom, I did an entire character sheet for a wagon cart driver that only shows up in one panel before he dies. Which was not the most judicious use of my time. Luckily, James figured out that he has a twin brother that will show up later in the series.

TW: How has the industry changed since you first started working in it?

JJ: I actually think the industry is experiencing a bit of a renaissance at the moment.When I first broke in there weren’t that many options for getting published. You had Marvel and DC and a few small publishers but that was about it. Of course, you could always create and self-publish your own work, and a lot of guys made some brilliant books but the avenues for reaching an audience were severely limited and printing copies to sell was pretty expensive.

Nowadays creators can get their work out to the world with a just the push of a button. The process of making a comic is still gruelling and time consuming but reaching your unique audience has never been easier. Which means more writers and artists can produce a wider variety of material and connect with their fans on a more personal level. It’s a pretty amazing time to be reading comics.

TW: How would you describe Rogues Kingdom in one pithy sentence.

JJ: I don’t know if it qualifies as pithy but how about this – “Two outlaws and a mysterious princess must join forces to save the kingdom from total annihilation!”Or maybe “The Three Musketeers meets Dungeons and Dragons, and shenanigans ensue!”

TW: What are the advantages and disadvantages of running a crowdfunding campaign?
JJ: The advantages are that we get to do the book exactly the way we want and also build a personal relationship with all our supporters. The only real disadvantage is that I’m terrible with computers and keep making every mistake imaginable. I’m basically a luddite dressed as a dinosaur. Thank GOD for Kevin Guillotte and the crew at Inked Studios (www.inked-studios.com). Without them, I would have been sending the book out by carrier pigeon. Plus, he and his team did an amazing job building our campaign page and created a powerful video to boot!
TW: What has been your visual approach to drawing it?
JJ:My approach to drawing comics has changed a lot after years of doing story boards for animation. I’m much more focused on camera movement and pacing than I was earlier in my career. And as I mentioned before, I’ve become a bit obsessive about characters, props, and background designs. I even did several pages on the different types of dragon wings. I guess I’m approaching Rogues’ Kingdom as though it were an animated show as much as a comic book.
TW:  What do you hope to achieve here?
JJ: I want people to be transported to another world. I want everyone to fall into Rogues’ Kingdom and be swept away while reading it.
TW:  What kind of perks will people be able to grab once the campaign goes live? 
JJ:  There are tons of fun perks in this campaign. More of the original sketch covers are available and there are lots of pre-prepared fully inked sketches of popular characters for sale. We will be giving away several digital bonus books about the production process of the Rogues’ Kingdom as well as bonus books from other Kickstarter Creators. We are also sending out limited edition bookmarks to the first round of supporters and we have stickers and postcards too.
Support the campaign here